

World at War is the first game to introduce Nazi Zombies (later known simply as Zombies in later games), a horde survival gamemode where players are pit into surviving waves of endless undead. Interestingly, most weapons found in the "Blowtorch and Corkscrew" mission have a wet, rained-on finish, a trait unique to this specific mission. The "camouflage" customization option from CoD4 is not found in World at War's multiplayer, only referenced as a cut feature in game files.


WWII-era attachment options for weapons also are available in this game, with select weapons having a few new options such as extended magazines, flash suppressors, bayonets, and bipods. Per the WWII setting, the "sniper rifles" and "assault rifles" categories are renamed to "bolt action rifles" and simply "rifles" respectively, the latter category referring to rifles that aren't manually operated. World at War shares many of the weapon/loadout mechanics of Modern Warfare, including the "Create-a-Class" system. 9.2 Gewehrgranatengerät Grenade Launcher.
