

This data is stored until you revoke your consent, and is intended for use by Bandai Namco's services responsible for customer relationship management. Such data processing is carried out only with your consent. Not only is it a form of “pay-to-win” DLC that further trivialises an already-easy game, but it’s also entirely unnecessary given that Tales of Berseria barely requires the player to grind for levels in the first place.In accordance with Regulation 2016/679 of 27 April 2016, your full name and email address will be used by Bandai Namco for the purpose of providing you with a newsletter and information about Bandai Namco's activities.

This isn’t the case, and while I won’t dictate what people should or shouldn’t do with their finances, I’d advise against buying this sort of content. In this respect, I can’t help but come to the conclusion that Bandai Namco’s decision to offer level-boosting DLC is a poor one, as it may give off the impression that the game will do everything in its power to goad players into buying into what can only be described as a pay-to-win scheme. Of course, this does change once you bump the difficulty to a higher setting - where enemies will be of a significantly higher level, and where healing is less effective - but anyone who intends to play the game on its Normal mode will likely never feel as if Tales of Berseria‘s challenges are insurmountable. By simply downing almost all the enemies that I came across, I never once found myself in a situation where I felt outmatched by any of the challenges that the game threw at me.

Never once did I feel as if the game required that I linger in an area for too long just so I can grind for experience points or equipment. The game’s difficulty, too, is relatively consistent.
